I am in a great mood right now. Nothing is more boring than a happy person, sorry, I wish I had some deep issues to discuss, but I don't. Just got back from a great ride - Rockstore (again), and met a fellow rider who pushed me to do it hard - and am now contemplating a nice dinner out with 4/5th of my family and then a weekend with nothing to do but code. How great is that? I reread my "platforms" post from this morning and got some email in response from some of you; this is going to be a good discussion, I can tell. Important for me aside from the philosophy of it, too, because what we're trying to do at Aperio is create a platform, not only deliver great systems to customers but also create an environment for others to make our great systems greater, and the tactics employed by big successful companies like Apple, Google, Palm, and RIM make for instructive consideration.
Think this augmented reality concept doesn't have wings? Then check this out: the first iPhone-controlled augmented reality helicopter. The first but not the last; this might seem like a toy but imagine the possibilities... really this is a sort of Avatar. (We need a 3D camera version :) Stay tuned for a lot more of this sort of thing.
This is beautiful: extended album art. In which artists imagine the larger scene in which various albums were set... Pink Floyd's enigmatic Animals is extended beautifully! [ via Boing Boing ] A well-reasoned and informative rant: Why you should use OpenGL and not DirectX. If the "you" in question is a game designer, that is. The availability of OpenGL on mobile platforms like iPhone and Pre has become important. Lost: What? If you've lost a "what", you might find it here :) |
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